The mando_portables.pbo enables a better (wider) reticle for the Javelin and replaces the default crosshair with more authentic targeting 'stadia', these changes can only be made with an addon where the core MMA suite can be addon or script-only hence it is packaged separately. When MMA is self initialized it checks for presence of FFAA and ACE to setup automatically their respective configurations.ĭefunkt made a modification of the default BIS Javelin reticle that you can grab here If the server initialized it but you dont have MMA, you will see a notification every 10 seconds indicating that MMA is missing on your client. If the mission being played has not initialized MMA after few seconds and it is a client, it initializes MMA only if the server has initialized it.
If the mission being played has not initialized MMA after few seconds and it is the server, it initializes MMA. If you have this and Extended Event Handlers it will try to self-initialize MMA in the following way: Some notes about MMA_XEH_AutoLaunch.pbo made by Kju: Fixed mando_airsupport_code_ca was being called for airborne assault instead of mando_airsupport_code_pa Added CCIP for Mi24 bombs as well as x2 Igla rearming config. Added CWR units MMA setups (thanks to Shuravi-rnd) RKLS STormShadow has GPS targeting again Nuclear effects performance improved, no more visual problems when detonation happens in large cities Added systems for CWR demo air and land units Added systems and rearming configs for PRACS air units Added systems and rearming configs for Duala air units (except UFO) Added rearming configurations for ACE2 Su34s
Added systems for some missing ACE2 units (thanks to Shuravi-rnd) MMA TV, MCC, LRR and support console screens selfadjust for any interface size, no more small displays Highly improved performance for MMA HUD and TV, these of you having locking on problems in overloaded missions should notice it Mando Missile ArmA 2.4Beta10.2 Please, do not mirror/redistribute (SixUpdater allowed).
Read included mma_readmefirst.pdf for install and usage instructions, find here the online version.
Fire and configure missiles, create missile launchers for AI or players using any existing vehicle, plane, ship, chopper or thing, add automatic or manual chaff and flares dispensers to your vehicles, replace all vanilla ArmA missiles by mando ones, etc.